I'm not a robot

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I'm not a robot

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Privacy - Terms

reCAPTCHA v4
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Eric Berne created the theory of “Psychological games” that people play. “Why don't you... - Yes, but” is one of the most popular games, which is the most studied and often widespread in interpersonal relationships. It can be found in public places, in companies, in therapeutic groups, etc. Consider an example: Girlfriends meet for morning coffee, every week on a certain day. And on the agenda “my husband can’t make a wire on the balcony” The main character, let’s call her P1, starts the game. She shares with her friends a problem that has been bothering her for several months. Girlfriends enter this game, starting to offer solutions, such as P2: “Why don’t you buy tools so that your husband can run a wire to the balcony?” P1 “Yes, but I don’t understand these things at all.” P2 “Why don’t you call a specialist who can help in this matter?” P1 “Yes, but it costs a lot” P3 “Why don’t you show some feminine cunning to motivate your husband to do this?” P1 “Yes, but we haven’t talked for two weeks” Such a conversation will continue until The options for girlfriends will not end. And then our main character will win. The goal of the game is not to receive advice, but to reject it. Thus remaining in the position of the Child. Girlfriends enter this game from the position of a Parent. In the game “Why Don’t You... – Yes, But” the main character identifies a problem, and the other participants offer a solution. Outwardly, it looks like a conversation between adults. But on a psychological level, P1 is in the role of a Child who is unable to solve his problem. The rest of the participants sincerely want to help their friend and share their life experiences in the role of Parent. This whole game takes place on an unconscious level. Adult P1 slides into an “unable to cope” Child, while the rest of the adult participants turn into a wise Parent. The main character is not so naive and most likely, she tried all the proposed options. In a fair game, in order to get out of the Child state, you can thank your friends for their advice and thus stimulate your Adult to switch. Or an option that does not occur very often, perhaps one of her friends was still able to suggest an original new way out of the situation and then P1 took note of it. Stopping the game this way. Unfortunately, this is rare, because the point, I repeat, is not to accept the advice of friends, but to reject them. Thus, reinforcing your inner Child. This game can be played almost every day and is a great time structurer. The purpose of the game is to show that no one can offer an acceptable solution. The victory of the main character’s inner child is that no one can help me with my problems, and I also cannot cope with my difficulties. Around me there are the same helpless people. In order not to enter into this game, you can ask “How do you see a way out of this situation?” then the adult interlocutor will not move into the role of Parent. And the inner child of the main character will not be interested in this game.

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